Game Programming In C++ : Start To Finish (Game Development Series)

Game Programming In C++ : Start To Finish (Game Development Series)

Game Programming In C++ : Start To Finish (Game Development Series)

Editorial Reviews
Book Description
Welcome to the exciting world of game programming! If you're already familiar with the C++ programming language and want to learn how to program games, this book is for you. Game Programming in C++: Start to Finish will help you learn how to turn your own game fantasies into playable realities! Over the course of the book, you'll learn the popular techniques and practices behind today's games. Not only will you add a lot of theory to your game programming toolkit, but you'll also create a small basic game from scratch ? SuperAsteriodArena. While you'll focus on using the SDL and the OpenGL libraries to learn game programming, you'll also learn the essential Windows principles that you'll need to create just about any kind of game with any other API such as DirectX. This easy-to-follow book takes current game programming information and filters it down to a practical level. Each chapter and subsection builds upon previous chapters and topics in a tutorial format, allowing you to progress at your own pace. As you work through the book, you'll build the SuperAsteriodArena game, beginning with engine creation and 3D programming with SDL and OpenGL. From there you'll move on to animation effects, audio, collision detection, networking, and finalizing the game. A variety of tools are used throughout, including Visual Studio and OpenGL, SDL, Autodesk 3ds Max, and the Audacity sound tool.

About the Author
Erik Yuzwa (Calgary, AB) has been a professional computer programmer for over seven years since he graduated from University of Calgary in 1998 with a Bachelor of Science in Computer Science. In 1995, he founded Wazoo Enterprises Inc. to pursue creating game programming related tutorials and articles. Concurrently, he holds a position at EnCana Corporation allowing him to be a Web Systems Architect, where he uses his Java, ASP/Cold Fusion, C#/C++ and other programming skills to create real solutions with various clients. In 2001, he added Game Programming Educator to his schedule in which he instructs the game development process at the University of Calgary Continuing Education.

Game Programming In C++ : Start To Finish (Game Development Series),Erik Yuzwa,Charles River Media,1584504323,C++ (Computer program language),Computer Bks - Games,Computer Books: General,Computer Graphics - Game Programming,Computer games,Computers,Programming,Programming Languages - C++,Games / Video & Electronic

Mathematics Book

Game Programming In C++ : Start To Finish (Game Development Series)

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