Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C

Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C

Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C

Editorial Reviews
Amazon.com
The definitive book for writing 3D video games in C. The only flaw: the CD-ROM is only for DOS-based C compilers. However, most of the source code is in the book, and the general principles would apply to all platforms. If you don't see more reviews listed below, be sure to click on the book's title for longer and impressive substantiation of this massive tome's merits!

From the Publisher
This unparalleled tutorial details every nuance of using the C language to create lightning-fast games with 3D polygon graphics. Step-by-step instructions guide you through every programming stage. - Covers every aspect of 3D polygon video game design, from concept to completion

- Discusses full modem communications and techniques for creating multi-player 3D video games

- Includes over 30 shareware games and demos including a shareware paint program

Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C,Andre Lamothe,Waite Group Press,1571690042,Computer Bks - Languages / Programming,Computer Games,Microcomputer Graphics,Programming,Programming - Software Development,Reference,Three-dimensional display syst,Three-dimensional display systems

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Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C

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