3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM)
Editorial Reviews
Book Description
B> With this book, authors Watt and Policarpo introduce the theory behind the design of computer games and detail advanced techniques used in the industry, such as: physically based animation; advanced scene management; pre-calculation techniques/image-based rendering; advanced motion capture; and artificial intelligence. Readers will be able to develop their own games within the games "skeletons" accompanying the book, and will learn how to program complex games. The book is divided into six parts: Foundations (which covers the foundations of 3D computer graphics), Classical 3D Graphics, Real-Time Rendering, Control of Objects, 2D Technology, and Software Technology. An appendix on Fly3D SDK Tutorials is also included, and the accompanying CD contains the Fly3D SDK games engine. This books is appropriate for programmers who want to be able to develop their own computer games.
Book Info
(Pearson Education. ACM Press) A comprehensive treatment of modern 3D game technology, including software. Topics covered include artificial intelligence, physics and collision detection, engine architecture and multi-player technology. The CD-ROM includes full Fly 3 D SDK, including source code, and a host of demos and images. DLC: Computer games (Programming).
3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM)
3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM),Alan Watt,Fabio Policarpo,Addison Wesley,0201619210,Computer Bks - Desktop Publishing,Computer Books: Internet General,Computer Games,Computer Graphics - General,Computers,Entertainment & Games - General,General,Programming - Software Development,Software Development,Video & Electronic - General,Computers / Computer Graphics / Design
3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM)
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