Texturing: Concepts and Techniques (Graphics Series)
Editorial Reviews
Book Description
Texturing: Concepts and Techniques is about the aesthetics and design issues of creating and using interesting textures for digital 3D animation. This beautifully illustrated, full color book teaches artists how to create stunning and convincing textures using the popular 3ds max TM , Maya ® , and LightWave 3D ® programs. It describes the theory behind many aspects of the software, to give artists a deeper understanding of the technology, and its past, present, and future. It helps readers understand the limitations that 3D animation places on creating quality imagery, and details the artistic techniques behind creating convincing textures, not just realistic or photorealistic ones. The tutorials and techniques included throughout the book don't just show users how to recreate a texture, but take them deep into the tools of the programs to help them really understand how and why they work. After working through the tutorials, users will be able to take their skills to the next level and create their own stunning textures!
About the Author
Dennis Summers (Royal Oak, MI) holds a BFA in Painting and a BA in Chemistry from Michigan State University, and an MFA in Non-Traditional Media from Ohio State University. He currently teaches in the Animation and Digital Media Department at Schoolcraft College, and is a freelance animator, producing television commercials, technical animations, and photo-realistic images for the auto industry and more.
Texturing: Concepts and Techniques (Graphics Series),Dennis Summers,Charles River Media,1584503009,3D studio,Computer Bks - Other Applications,Computer Books: General,Computer Graphics - 3D Studio,Computer Graphics - Design,Computer Literacy,Computer animation,Computers,Design - General,Digital art,LightWave 3D,Three-dimensional display syst,Three-dimensional display systems,Art / Graphic Arts
Texturing: Concepts and Techniques (Graphics Series)
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