Game Programming All in One, Second Edition

Game Programming All in One, Second Edition

Game Programming All in One, Second Edition

Editorial Reviews
Book Description
Create your own high-caliber games with some of the same tools used by professional game developers! If you have a working knowledge of C or C++, then "Game Programming All in One, 2nd Edition" can get you started on your journey. It uses hands-on projects to explain each new subject and includes many sample programs to reinforce the material in each chapter. Begin by learning about cross-platform game programming, writing code that will run under Windows®, Linux®, Mac OS® X, and many other systems. Enhance your skills by working through the core features of the Allegro game library and writing code to load images, manipulate sprites, scroll the background, use double-buffering, read a joystick, detect collisions, and implement other core features of any game. You will gain experience by creating a complete game and adding features to it in each new chapter. You will also learn how to write a scrolling platform game and a vertical shooter.

Book Info
Helps beginners get started and provides them with enough information to create their own games. Requires no previous experience with programming, but does assume a good understanding of computers. Softcover. CD-ROM included. --This text refers to an out of print or unavailable edition of this title.

Game Programming All in One, Second Edition

Game Programming All in One, Second Edition,Jonathan S. Harbour,Course Technology PTR,1592003834,Computer Bks - Languages / Programming,Computer Books: General,Computer Graphics - Game Programming,Computer games,Computers,Programming,Programming - General,Computers / Entertainment & Games / General

Mathematics Book

Game Programming All in One, Second Edition

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