Toys, Games and Media

Toys, Games and Media

Toys, Games and Media

Editorial Reviews
Choice
"This book provides an impressive overview of the toy culture, and the influence of technology on play." "Highly Recommended."

Book Description
This book is a state-of-the-art look at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or combined with digital technology. As well as covering the technical aspects of computer mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into childrens' lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer.

This book will appeal to students, researchers, teachers, child care workers and more broadly the entertainment 'industry'. It may be appropriate for courses that deal with the specialized subject of toys and games but many courses in Media studies, Education and Teacher Training, and Child Development will inevitably have a component to cover this topic. There is considerable scope for the growth of interest in computer games used by children as these games become more readily available and less expensive.

Toys, Games and Media,Jeffrey H. Goldstein,David Buckingham,Gilles Brougere,Lawrence Erlbaum Associates,0805858296,Administration - General,Education / Teaching,Games,Games/Puzzles,Reference

Reference Books

Toys, Games and Media

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  6. Windows Server 2003 (Hacking Exposed)
  7. Winning With The French
  8. Wood Burning With Sue Waters: Rural Scenes
  9. 200 Brilliant Endgames (Dover Books on Chess)
  10. 300 Three Minute Games : Quick and Easy Activities for 2-5 Year Olds

Books

books

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