Galactic Campaign Guide (Star Wars Roleplaying Game)

Galactic Campaign Guide (Star Wars Roleplaying Game)

Galactic Campaign Guide (Star Wars Roleplaying Game)

Editorial Reviews
Book Description

It’ll take a few moments to get the coordinates from the navi-computer.

Countless planets span the galaxy -- every one just a hyperspace jump away. From bustling spaceports to desolate wastelands, it’s up to you, the Gamemaster, to provide the details and descriptions that bring them to life. Whether you’re preparing a game session beforehand, or running an encounter on the fly, this book will help you fill every corner of the galaxy with memorable individuals, cinematic locales, and desperate situations.

This sourcebook features:
• Information, tips, and ideas for fleshing out every game session, from individual encounters to entire campaigns
• 100 adventure ideas and over a dozen mini-campaign ideas
• 48 pregenerated and mapped-out encounter locations, such as a Nightclub, Hangar Bay, and Luxury Apartment
• Random name generators for all of the heroic species featured in the Star Wars Roleplaying Game Revised Core Rulebook
• 10 pregenerated supporting characters, including the Common Thug, Freighter Pilot, and Taxi Driver, along with tables for generating personalities, mannerisms, and quirks

To use this sourcebook, you also need the Star Wars Roleplaying Game Revised Core Rulebook.

This product is for use with all Star Wars eras.

Galactic Campaign Guide (Star Wars Roleplaying Game),J.D. Wiker,Peter Schweighofer,Wizards of the Coast,0786928921,Games,Games / Gamebooks / Crosswords,Games/Puzzles,Role Playing & Fantasy - General,Games / Role Playing & Fantasy

Reference Books

Galactic Campaign Guide (Star Wars Roleplaying Game)

Books:

  1. Gazetteer (Dungeons & Dragons, 3rd Edition)
  2. Great Party Games For Grown-Ups
  3. Hex Strategy: Making the Right Connections
  4. High Score!: The Illustrated History of Electronic Games, Second Edition
  5. Hold'em on the Come: Limit Hold'em Strategy for Drawing Hands
  6. How to Play Chess Endings
  7. Information Technology for Management : Transforming Organizations in the Digital Economy
  8. J2EE Web Services
  9. Jeopardy! Quiz Book 1
  10. Judgment and Planning in Chess (Chess)

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  13. History of Warfare: The Renaissance at War (History Of Warfare)
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