The Blackmar-Diemer Gambit, Keybook II

The Blackmar-Diemer Gambit, Keybook II

The Blackmar-Diemer Gambit, Keybook II

Editorial Reviews
Book Description
The Blackmar- Diemer Gambit KeyBook II byRev. Tim Sawyer The KeyBook II is here! Now the exciting Blackmar-Diemer Gambit is brought up-to-the-minute in this incredible volume, featuring the latest in computer-guided analysis (with unexpected results!), correspondence and e-mail tournaments, even high-rated blitz encounters from the Internet Chess Club! An unbelievable 2700+ games - many seen nowhere else - along with thousands of new analytical suggestions, makes the KeyBook II your complete "Play to Win" manual. Tim McGrew, a noted BDG expert, writes: "Tim Sawyers new KeyBook II brings together a staggering amount of fresh material, including recent games and unpublished analysis, in a well-organized format....it defines the state-of-the-art for this aggressive opening." And the Blackmar-Diemer Gambit is fun to play! White sacrifices one measly pawn in return for open lines, quick development, and early threats. For the pawn White gets dangerous attacking chances, and guarantees a lively and tension-filled struggle. In fact, this cut-throat opening wins a high percentage of games at every level, often in 20 moves or less! Not surprisingly, many Grandmasters have played the Blackmar-Diemer Gambit, such as Tartakower, Velimirovic, Bellon, and Serper. Other Grandmasters have faced and lost to the BDG, including U.S. champion Joel Benjamin. At the club level the BDG is a deadly weapon, able to inspire fanatical devotion; here the BDG is a cult opening with its own magazines, websites and thematic tournaments. Years of careful research and testing have shaped the BDG into a powerful Kingside attacking machine - and now the KeyBook II propells this combative opening into the next millenium! "The Blackmar-Diemer Gambit is not a boxing jab; it is a knockout punch - and White gets to throw the first punch! Stop playing for the endgame; play to end the game! Be a winner. Play the Blackmar-Diemer Gambit!" -Tim Sawyer

The Blackmar-Diemer Gambit, Keybook II,Tim Sawyer,Pickard and Son Publishers,1886846146,Chess - General,Chess - Specific Strategies,Games,Games / Gamebooks / Crosswords,Games/Puzzles

Reference Books

The Blackmar-Diemer Gambit, Keybook II

Books:

  1. The Chess Advantage in Black and White : Opening Moves of the Grandmasters (Chess)
  2. The Chinese Chess Pack: Discover your warrior instincts with the ancient oriental game of strategy
  3. The Complete Encyclopedia of Magic: The Gathering
  4. The Complete Sveshnikov Sicilian
  5. The Craps Answer Book: How To Make One Of The Best Bets In The Casino Even Better
  6. The Golden Rules of Opening Leads (Master Bridge (Cassell))
  7. The Great Book Of Mind Teasers & Mind Puzzlers
  8. The Great Houdini (Step-Into-Reading, Step 4)
  9. The Implementation (TCP/IP Illustrated, Volume 2)
  10. The New York Times Daily Crossword Puzzles Volume 64: 50 Daily-Size Puzzles from the Pages of The New York Times

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