The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation

The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation

The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation

Editorial Reviews
Book Description
In the modern economy, where most workers are knowledge workers, creativity and innovation are the most easily sustainable competitive advantages. In The Big Book of Creativity Games , Harvard trained psychologist Robert Epstein provides dozens of games and activities designed to stimulate creativity and generate innovation in the workplace. Dr. Epstein describes the scientific principles of creativity that underlie the games, and how these principles can be applied to tasks like problem solving, new product development, and marketing. Timely and innovative, The Big Book of Creativity Games is the ideal book for managers to turn to whenever they need: Games that are easy to lead and fun to play Exercises that go far beyond standard brainstorming techniques Innovation jump-starters for team meetings and work groups

Book Info
Includes dozens of fast, simple games that foster and encourage creativity in the workplace and at home. The creativity games help to produce innovative work, convince people they are creative, perk up a meeting, overcome a creative block, make people more inventive, and more. Softcover.

The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation

The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation,Robert Epstein,McGraw-Hill,0071361766,Business & Economics,Business / Economics / Finance,Business Communication - Meetings & Presentations,Business/Economics,Creative ability,Creative thinking,Employee Training And Development,Employees,General,Problems, exercises, etc,Training,Training of,Business & Economics / Training

Reference Books

The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation

Books:

  1. The Birthday Party Business: How to Make a Living As a Children's Entertainer
  2. The Blackmar-Diemer Gambit, Keybook II
  3. The Chess Advantage in Black and White : Opening Moves of the Grandmasters (Chess)
  4. The Chinese Chess Pack: Discover your warrior instincts with the ancient oriental game of strategy
  5. The Complete Encyclopedia of Magic: The Gathering
  6. The Complete Sveshnikov Sicilian
  7. The Craps Answer Book: How To Make One Of The Best Bets In The Casino Even Better
  8. The Golden Rules of Opening Leads (Master Bridge (Cassell))
  9. The Great Book Of Mind Teasers & Mind Puzzlers
  10. The Great Houdini (Step-Into-Reading, Step 4)

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