Designing 3D Games That Sell! (Graphics Series)

Designing 3D Games That Sell! (Graphics Series)

Designing 3D Games That Sell! (Graphics Series)

Editorial Reviews
Book Description
Aspiring game developers need to know how to develop a game that will "really" get published. They need step-by-step instructions on how to conceptualize, design, and develop a saleable game, and that's what they'll find here. Written by the developer of Dead Reckoning and Sorcerer, this book teaches developers how to approach game design from the product design viewpoint. Instead of creating a game and then trying to get it published, they'll learn how to look at their game from the publisher and consumer perspective first. What does a game need to make it publishable? What will make it enticing to the target audience? All of these questions will be answered beginning with the brain storming, market research, and team building stages and then moving to the design, creation, and documentation phases. Plus all of the tools needed to create a game are included on the CD.

About the Author
Ahearn is a professor of Computer Science at the Naval Postgraduate School. He also is the Art Director/Development Consultant on The Army Game Project.

Designing 3D Games That Sell! (Graphics Series),Luke Ahearn,Charles River Media,1584500433,Computer Bks - Languages / Programming,Computer Books And Software,Computer Graphics - Game Programming,Computer Graphics - General,Computer games,Computer graphics,Computers,Design,Electronic games industry,Microcomputer Graphics,Programming,Programming - Software Development,Video & Electronic - General,Art / Graphic Arts,Games,Graphics

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Designing 3D Games That Sell! (Graphics Series)

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