Exploring 3D Modeling with 3ds Max 7 (Design Exploration)
Editorial Reviews
Book Description
An exceptionally practical and project-driven book, Exploring 3D Modeling with 3ds max 7 is written specifically for designers interested in exploring the concepts and technology of modeling. The book offers a thorough introduction to 3D design, including an overview of the interface and components of Discreet?s® widely used 3ds max software, and the tools and commands that will quickly lead users to proficiency using the latest release. Flexible, step-by-step tutorials are geared to get readers up to speed by providing useful and entertaining applications to real-world 3D modeling scenarios. Coverage includes the important concepts of polygonal, spline, and patch modeling, as well as the materials and textures that are essential to generating photo-realistic projects. Basic and intermediate lighting techniques and rendering methods for final output of projects are also explored in this one-of-a-kind introduction to the world of 3D modeling and animation.
About the Author
Steven Till is a freelance media designer, producing print and interactive design projects as well as computer animations for various clients. Recently, Steven has been deeply involved with Pittsburgh-based TONeRWOODS Productions (www.tonerwoods.com), where he oversees various animation projects. He has previously worked as a multimedia animator at Sightsound.com and has designed corporate identity and multimedia packages for companies worldwide. Jim O'Connell also teaches Multimedia Design and 3D Animation at the International Academy of Design and Technology in Pittsburgh. Jim has worked in industry as a multimedia developer, computer animator, and Web developer, creating animations for interactive training CDs, websites, and promotional materials.
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Exploring 3D Modeling with 3ds Max 7 (Design Exploration)
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