The Gaming Industry: Introduction and Perspectives

The Gaming Industry: Introduction and Perspectives

The Gaming Industry: Introduction and Perspectives

Editorial Reviews
Book Description
An authoritative introduction to the world of professional gaming and casino management, from the authorities on the subject, the faculty of the UNLV International Gaming Institute: Vincent H. Eade, Director David J. Christianson, Dean William F. Harrah College of Hotel Administration Contributing faculty members: Frank D. Borsenik Leslie E. Cummings Robert J. Martin John T. Bowen Bernhardt Fried Andrew Nazarechuk Pearl Brewer Zheng Gu John M. Stefanelli Anthony N. Cabot Jim Kilby This is the book for anyone interested in pursuing or advancing a career in the gaming or casino industry, the ideal reference for hospitality students as well as professionals. Completely up-to-date and reflecting current academic and technological trends in the field, as well as the legislative developments permitting gambling casinos in almost every state, The Gaming Industry: Covers the historical background and regulatory aspects of gaming Explores all facets of casino operationsandmdash;from food and beverages to cage operations, auditing, marketing, and reporting Examines the mathematics and utility analysis of gaming, including all newly introduced technologies and related practices for gaming and casino operations And much more...

The publisher, John Wiley & Sons
This valuable reference for both novices and professionals covers the historical background and regulation of gambling. Describes such casino operations as food and beverage, cage, auditing, mathematics, and a utility analysis of gaming. Every chapter includes the following: learning objectives, key terms, summary, and discussion questions.

The Gaming Industry: Introduction and Perspectives

The Gaming Industry: Introduction and Perspectives,International Gaming Institute,Wiley,0471129275,Business / Economics / Finance,Casino Management,Casinos,Corporate & Business History - General,Gambling,Gambling - General,Games,Games/Puzzles,Management,Reference,United States,Business & Management,Games / Gambling / General,Sport & leisure industries

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The Gaming Industry: Introduction and Perspectives

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  4. The New York Times Large-Print Easy Crossword Omnibus Volume 1 : 120 Easy-to-Read, Easy-to-Solve Puzzles from the Pages of The New York Times (New York Times Large Print Crossword Puzzle Omnibus) [Large Print]
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  6. The New York Times Tough Crossword Puzzle Omnibus Volume 1 : 200 Challenging Puzzles from The New York Times (New York Times Tough Crossword Puzzles)
  7. The New York Times Tough Crossword Puzzles Volume 11: 100 of the Most Challenging Puzzles from the Pages of The New York Times
  8. The New York Times Tough Crossword Puzzles, Volume 9 (New York Times Tough Crossword Puzzles)
  9. The Pathfinder Psychic Talking Board
  10. The Virtual Student: A Profile and Guide to Working with Online Learners

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