Hackers and Painters: Big Ideas from the Computer Age

Hackers and Painters: Big Ideas from the Computer Age

Hackers and Painters: Big Ideas from the Computer Age

Editorial Reviews
Book Description
"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences. " --from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care? Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet. Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West." The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, Internet startups, and more. And here's a taste of what you'll find in Hackers & Painters: "In most fields the great work is done early on. The paintings made between 1430 and 1500 are still unsurpassed. Shakespeare appeared just as professional theater was being born, and pushed the medium so far that every playwright since has had to live in his shadow. Albrecht Durer did the same thing with engraving, and Jane Austen with the novel. Over and over we see the same pattern. A new medium appears, and people are so excited about it that they explore most of its possibilities in the first couple generations. Hacking seems to be in this phase now. Painting was not, in Leonardo's time, as cool as his work helped make it. How cool hacking turns out to be will depend on what we can do with this new medium." Andy Hertzfeld, co-creator of the Macintosh computer, says about Hackers & Painters: "Paul Graham is a hacker, painter and a terrific writer. His lucid, humorous prose is brimming with contrarian insight and practical wisdom on writing great code at the intersection of art, science and commerce." Paul Graham, designer of the new Arc language, was the creator of Yahoo Store, the first web-based application. In addition to his PhD in Computer Science from Harvard, Graham also studied painting at the Rhode Island School of Design and the Accademia di Belle Arti in Florence.

About the Author
Paul Graham, designer of the new Arc language, was the creator of Yahoo Store, the first web-based application. His technique for spam filtering inspired most current filters. He has a PhD in Computer Science from Harvard and studied painting at RISD and the Accademia in Florence.

Hackers and Painters: Big Ideas from the Computer Age,Paul Graham,O'Reilly Media, Inc.,0596006624,Computer Bks - Communications / Networking,Computer Books: General,Computer programmers,Computers,Internet - Web Site Design,Networking - General,Programming - Software Development,Security - General,Computers / Social Aspects / General

Mathematics Book

Hackers and Painters: Big Ideas from the Computer Age

Books:

  1. High Times Presents Paul Krassner's Pot Stories for the Soul
  2. How They Met : Famous Lovers, Partners, Competitors, and Other Legendary Duos
  3. Identities: Readings from Contemporary Culture
  4. Imaginary Bodies; Ethics, Power and Corporeality
  5. J.G. Ballard Conversations
  6. Japan Pop!: Inside the World of Japanese Popular Culture
  7. Learning Maya ® 7 : The Modeling & Animation Handbook
  8. Learning PHP 5
  9. Lost Worlds: What Have We Lost, & Where Did It Go?
  10. Lucio Fontana

Books

books

Books

  1. The Workbook of Photographic Techniques
  2. Warning
  3. Best of Incubus
  4. Cracking Creativity: The Secrets of Creative Genius
  5. The Paralegal Handbook (Paralegal Series)
  6. The Living Clock : The Orchestrator of Biological Rhythms
  7. The Pursuit of Perfection : Aspects of Biochemical Evolution
  8. The Tragic Muse (Penguin Classics)
  9. The Scorpion (Legend of the Five Rings: Clan War, First Scroll)
  10. This Good Food : Contemporary French Vegetarian Recipes from a Monastery Kitchen
  11. The New Kayak Shop: More Elegant Wooden Kayaks Anyone Can Build
  12. Understanding Family Process : Basics of Family Systems Theory
  13. Thirty Days : An Inside Account of Tony Blair at War
  14. Visions of the Wild: A Voyage by Kayak Around Vancouver Island
  15. Travelers' Tales Brazil (Travelers' Tales Guides)
  16. German Books: Deutsche Bücher ~ 2
  17. So feiern wir Kindergeburtstag. Ein Werk-Bilderbuch
  18. Berchtesgadener Land
  19. Sams Teach Yourself ASP.NET 2.0 in 24 Hours, Complete Starter Kit (Sams Teach Yourself)