Dungeon Master's Guide: Core Rulebook II (Dungeon & Dragons, Edition 3.5)

Dungeon Master's Guide: Core Rulebook II (Dungeon & Dragons, Edition 3.5)

Dungeon Master's Guide: Core Rulebook II (Dungeon & Dragons, Edition 3.5)

Editorial Reviews
Book Description

Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.

The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.

Dungeon Master's Guide: Core Rulebook II (Dungeon & Dragons, Edition 3.5),Wizards of the Coast,0786928891,Dungeons and dragons (Game),Games,Games / Gamebooks / Crosswords,Games/Puzzles,Role Playing & Fantasy - Dungeons & Dragons,Role Playing & Fantasy - General,Rules,Games / Role Playing & Fantasy

Reference Books

Dungeon Master's Guide: Core Rulebook II (Dungeon & Dragons, Edition 3.5)

Books:

  1. Eclipse: Building Commercial-Quality Plug-ins (Eclipse Series)
  2. European Readings of American Popular Culture: (Contributions to the Study of Popular Culture)
  3. Experiencing Nature (The Western Ontario Series in Philosophy of Science)
  4. Flesh Trade : Tales From The Sexual Underground
  5. Fun! Leisure and the Landscape
  6. Harrington on Hold'em Expert Strategy for No Limit Tournaments: Endgame, 2
  7. Hold'Em Poker for Advanced Players (Advance Player)
  8. How I Got to Be This Hip : The Collected Works of One of America's Preeminent Journalists
  9. How to Solve Sudoku : A Step-by-Step Guide (52 Brilliant Ideas)
  10. Imagining Flight: Aviation and Popular Culture (Centennial of Flight Series, No. 7)

Books

books

Books

  1. Frank Lloyd Wright's Fallingwater (Wright at a Glance Series)
  2. Pokemon Standees
  3. Screenwriting: Screencraft Series (Screencraft Series)
  4. The Articulate Executive in Action : How the Best Leaders Get Things Done
  5. Labour Market Planning Revisited
  6. Life on Other Worlds and How to Find It (Springer Praxis Books / Space Exploration)
  7. Metal Clusters in Chemistry
  8. Models and Analysis of Quasistatic Contact : Variational Methods (Lecture Notes in Physics)
  9. Mrs. Jeffries Pleads Her Case (Victorian Mysteries)
  10. Prophet And Teacher: An Introduction To The Historical Jesus
  11. Miller's: Collecting Blue & White Pottery
  12. Light, Color, and Environment
  13. McGraw-Hill's ASVAB Basic Training for the AFQT (McGraw-Hill's ASVAB Basic Training for the Afqt (Armed Forces)
  14. Looking at Stars (Facts About)
  15. Moon Handbooks Maui: Including Moloka'I and Lana'I (Moon Handbooks : Maui)
  16. German Books: Deutsche Bücher ~ 34
  17. Grimm. The Illustrated Fairy Tales of the Brothers Grimm
  18. Akelei und das Wurzelmännchen
  19. Accounting (7th Edition) (Charles T. Horngren Series in Accounting)